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криты

Discussion in 'Архив' started by BearGrilzz, Mar 6, 2011.

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  1. BearGrilzz

    BearGrilzz User

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    собстна начали вылезать криты, че делать ?

    2011.3.6 19:44:37
    os : windows xp 5.1 (build: 2600)
    cpu : authenticamd amd sempron(tm) processor 3200+ @ 2400 mhz 2560mb ram
    video : nvidia geforce 210 (6658)
    poscode : ls8(267) 42992:-51662:-786 1/0 [346]

    readfile failed: count=0 buffercount=1024 error=ошибка в данных (crc).

    history: ulinkerload::serialize <- tarray<< <- tlazyarray::load <- ustaticmesh::getnumcollisionnodes <- ustaticmesh::linecheck <- owner=staticmeshactor 21_16.staticmeshactor1119 name=rune_good01 end[43021.000000 ,-51704.000000, -784.330994] start[43021.000000 ,-51704.000000, -80.330994] extent[0.000000 ,0.000000, 0.000000] <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    *************************************************************

    2011.3.6 19:13:57
    os : windows xp 5.1 (build: 2600)
    cpu : authenticamd amd sempron(tm) processor 3200+ @ 2400 mhz 2560mb ram
    video : nvidia geforce 210 (6658)
    poscode : ls8(267) 42985:-51648:-784 1/0 [346]

    readfile failed: count=0 buffercount=1024 error=ошибка в данных (crc).

    history: ulinkerload::serialize <- tarray<< <- tlazyarray::load <- ustaticmesh::getnumcollisionnodes <- ustaticmesh::linecheck <- owner=staticmeshactor 21_16.staticmeshactor1119 name=rune_good01 end[78471.078125 ,-79191.945313, 46938.839844] start[42987.695313 ,-51653.390625, -784.581055] extent[0.000000 ,0.000000, 0.000000] <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- foctreenode::actorzeroextentlinecheck <- fcollisionoctree::actorlinecheck <- checkwithactors <- ulevel::multilinecheck <- ulevel::singlelinecheck <- lightvisibility <- getrelevantlights <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
  2. 1234vik4321

    1234vik4321 User

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    улвлить 21_16.unr в мапс и нажать [​IMG] не пробовал?
     
  3. Andriel

    Andriel Innova Group

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    закрываю в связи с утерей актуальности.
     
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