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Lineage Crash Report

Discussion in 'Архив' started by 3BepyIIIka, Sep 7, 2011.

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  1. 3BepyIIIka

    3BepyIIIka User

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    2011.9.7 18:26:36
    os : windows7(32) 6.1 (build: 7600)
    cpu : genuineintel intel(r) core(tm) i3-2100 cpu @ 3.10ghz @ 3093 mhz 4067mb ram
    video : amd radeon hd 6700 series (1072)
    poscode : ls8(273) -119787:44549:367 4/1 [818]

    assertion failed: succeeded( hr ) [file:.\xml\xmldocument.cpp] [line: 155]

    history: xmldocument::init <- xmldocument::xmldocument <- xmlmanager::loaddocument <- xmlmanager::loadschema <- nwndutil::getcomplextypefromschema <- ncpropertycontroller::setproperty <- upropertycontrollerhandle::execsetproperty <- uobject::processevent <- (sceneeditordrawerwnd transient.sceneeditordrawerwnd, function interface.sceneeditordrawerwnd.onload) <- ncframewnd::eek:nxmlload <- xmldatamanager::dispatchloadmsginwindowmap <- xmldatamanager::createwindowsoncondition <- xmluimanager::createwindowbyuiscript <- xmluimanager::executeuievent <- id:1710, param: <- uuieventmanager::execexecuteevent <- uobject::processevent <- (dialogbox transient.dialogbox, function interface.dialogbox.onclickbutton) <- ncbutton::eek:nclickbutton <- ncbutton::eek:nlbuttonup <- ncvirtualwndmain::passtofocusedwindow <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::dispatchwndmsg <- nconsolewnd::masterconsoleeventprocess <- uengine::inputevent <- uwindowsviewport::causeinputevent <- uwindowsviewport::updateinput <- uviewport::readinput <- aplayercontroller::tick <- alineageplayercontroller::tick <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop


    вылетает из игры... как исправить??
     
  2. ВашаСовесть

    ВашаСовесть Innova Group

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  3. 3BepyIIIka

    3BepyIIIka User

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    спасибо, все работает)))):d
     
  4. withdkd

    withdkd Тех. модератор 4Game Global moderator

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    приятной игры =)
     
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