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Критические ошибочки

Discussion in 'Архив' started by Despair, Nov 16, 2011.

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  1. Despair

    Despair User

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    настигли меня за последние пару недель такие вот ошибочки...

    с критами выбивает исключительно окно с па, которое, разумеется, всегда запущено первым.
    да, дрова на видео обновляла. поэтому - прошу помощи.


    № 1
    2011.11.5 22:04:47
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm)2 cpu 6320 @ 1.86ghz @ 1867 mhz 2047mb ram
    video : ati radeon hd 4800 series (1094)
    poscode : ls8(406) 43799:-47740:-796 2/1 [321]

    <- rendertarget <- usize=256,vsize=256,nummips=1,firstmip=0,d3dformat=21 <- fd3dtexture::cache <- retry create texture <- fd3drenderinterface::setrendertarget <- aprojectedemitter::render <- fdynamicactor::render <- renderactor <- deferredactors <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7d670000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_access_violation]
    address [0x65f17d83]
    offset from base [0x45f17d83]


    №2
    2011.11.9 03:32:39
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm)2 cpu 6320 @ 1.86ghz @ 1869 mhz 2047mb ram
    video : ati radeon hd 4800 series (1094)
    poscode : ls8(406) -14593:123936:-3127 2/1 [321]

    fmallocwindows::malloc <- deadabcd 110 farray mem=506661355, aligned=496910336 <- fmallocwindows::realloc <- 00000000 110 farray <- farray::realloc <- 55*2 <- uobject::execstructmember <- (l2util transient.l2util @ function interface.l2util.tooptipinserttext : 0061) <- uobject::processevent <- (statuswnd transient.statuswnd, function interface.statuswnd.onevent) <- xmluimanager::executeuievent <- id:4110, param:vitalitypoint=0 vitalitybonus=300 restorecount=8 maxrestorecount=10 <- executeuievent <- nconsolewnd::eek:nvitalityeffectinfo <- exvitalityeffectinfo <- unetworkhandler::tick <- function name=exvitalityeffec <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_access_violation]
    address [0x10903bcd]
    offset from base [0xffffffff]


    №3
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm)2 cpu 6320 @ 1.86ghz @ 1868 mhz 2047mb ram
    video : ati radeon hd 4800 series (1094)
    poscode : ls8(406) 42738:-48096:-801 2/1 [321]

    assertion failed: defaults.num()==getpropertiessize() [file:.\unclass.cpp] [line: 1084]

    history: uclass::serialize <- (class engine.gibbed) <- objecttestreach <- (class engine.gibbed) <- ustruct::serializeexprgc <- (20) <- ustruct::serializeexprgc <- (1b) <- ustruct::serialize <- (function engine.pawn.gibbedby) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.gibbedby) <- ufield::serialize <- (function engine.pawn.jumpoffpawn) <- ustruct::serialize <- (function engine.pawn.jumpoffpawn) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.jumpoffpawn) <- ufield::serialize <- (function engine.pawn.basechange) <- ustruct::serialize <- (function engine.pawn.basechange) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.basechange) <- ufield::serialize <- (function engine.pawn.updateeyeheight) <- ustruct::serialize <- (function engine.pawn.updateeyeheight) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.updateeyeheight) <- ufield::serialize <- (function engine.pawn.eyeposition) <- ustruct::serialize <- (function engine.pawn.eyeposition) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.eyeposition) <- ufield::serialize <- (function engine.pawn.destroyed) <- ustruct::serialize <- (function engine.pawn.destroyed) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.destroyed) <- ufield::serialize <- (function engine.pawn.prebeginplay) <- ustruct::serialize <- (function engine.pawn.prebeginplay) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.prebeginplay) <- ufield::serialize <- (function engine.pawn.postbeginplay) <- ustruct::serialize <- (function engine.pawn.postbeginplay) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.postbeginplay) <- ufield::serialize <- (function engine.pawn.postnetbeginplay) <- ustruct::serialize <- (function engine.pawn.postnetbeginplay) <- ufunction::serialize <- objecttestreach <- (function engine.pawn.postnetbeginplay) <- ufield::serialize <- <-


    №4
    2011.11.12 05:59:52
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm)2 cpu 6320 @ 1.86ghz @ 1874 mhz 2047mb ram
    video : ati radeon hd 4800 series (1094)
    poscode : ls8(406) 42777:-48130:-801 2/1 [321]

    assertion failed: (icode&3)==0 [file:.\unclass.cpp] [line: 1871]

    history: ustruct::serializeexprgc <- (0c) <- ustruct::serializeexprgc <- (19) <- ustruct::serialize <- (function interface.itemattributechangewnd.setattributegage) <- ufunction::serialize <- objecttestreach <- (function interface.itemattributechangewnd.setattributegage) <- ufield::serialize <- (function interface.itemattributechangewnd.onfireattributebtnclick) <- ustruct::serialize <- (function interface.itemattributechangewnd.onfireattributebtnclick) <- ufunction::serialize <- objecttestreach <- (function interface.itemattributechangewnd.onfireattributebtnclick) <- ufield::serialize <- (function interface.itemattributechangewnd.onwaterattributebtnclick) <- ustruct::serialize <- (function interface.itemattributechangewnd.onwaterattributebtnclick) <- ufunction::serialize <- objecttestreach <- (function interface.itemattributechangewnd.onwaterattributebtnclick) <- ufield::serialize <- (function interface.itemattributechangewnd.onwindattributebtnclick) <- ustruct::serialize <- (function interface.itemattributechangewnd.onwindattributebtnclick) <- ufunction::serialize <- objecttestreach <- (function interface.itemattributechangewnd.onwindattributebtnclick) <- ufield::serialize <- (function interface.itemattributechangewnd.onearthattributebtnclick) <- ustruct::serialize <- (function interface.itemattributechangewnd.onearthattributebtnclick) <- ufunction::serialize <- objecttestreach <- (function interface.itemattributechangewnd.onearthattributebtnclick) <- ufield::serialize <- (function interface.itemattributechangewnd.ondivineattributebtnclick) <- ustruct::serialize <- (function interface.itemattributechangewnd.ondivineattributebtnclick) <- ufunction::serialize <- objecttestreach <- (function interface.itemattributechangewnd.ondivineattributebtnclick) <- ufield::serialize <- (function interface.itemattributechangewnd.ondarkattributebtnclick) <- ustruct::serialize <- (function interface.itemattributechangewnd.ondarkattributebtnclick) <- ufunction::serialize


    №5
    2011.11.16 00:26:41
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm)2 cpu 6320 @ 1.86ghz @ 1867 mhz 2047mb ram
    video : ati radeon hd 4800 series (1094)
    poscode : ls8(406) 186067:-180169:-3664 2/1 [321]

    assertion failed: gisdynamicrecompile || giseditor || getsuperclass() || this==uobject::staticclass() [file:.\unclass.cpp] [line: 910]

    history: uclass::bind <- (class 21_16.trailemitter255) <- ulinkerload::createexport <- (trailemitter255 10580691) <- indextoobject <- ulinkerload<<uobject <- (linkerload transient.linkerload 10580691)) <- fpropertytag::serializetaggedproperty <- loadstream <- (count 0) <- ustruct::serializetaggedproperties <- (emitters[-1]) <- uobject::serialize <- (emitter 21_16.emitter62) <- aactor::serialize <- loadobject <- (emitter 21_16.emitter62 10580691==10580691/19309970 10580667 181) <- ulinkerload::preload <- ulevel::preloadobjects <- ulevel::load <- mapx=0 mapy=0 (186117,-179742,-3460) <- ugameengine::loadteleportmap <- ugameengine::l2_teleport <- ugameengine::screenfadedone <- ugameengine::tick <- updateworld <- mainloop

     
  2. withdkd

    withdkd Тех. модератор 4Game Global moderator

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  3. Despair

    Despair User

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    практически всегда проверяю до запуска, и после ошибки, конецно... версия последняя. нету ошибок, в мусоре файлик фроста.
     
  4. Tussmörket

    Tussmörket User

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    по первой ошибке как вариант вывал из-за активных расширенных опций вроде hdr. а в основном - классический букет: баг с выделением памяти (2), баг с телепортом из-за неверного считывания заголовка карты, из-за чего игра улетела с критом (5), баги с интерфейсом игры (3,4). тут советовать что-либо нечего, только ждать патчей под клиент.
     
  5. Andriel

    Andriel Innova Group

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    закрываю в связи с утерей актуальности. [​IMG]
     
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