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Помогите КРИТ 2

Discussion in 'Архив' started by djtimurjef, Apr 29, 2012.

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  1. djtimurjef

    djtimurjef User

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    2012.4.29 16:26:09
    l2build110830
    os : windows7(32) 6.1 (build: 7601)
    cpu : authenticamd amd athlon(tm) ii x2 250 processor @ 3014 mhz 4095mb ram
    video : nvidia geforce gt 440 (304)
    poscode : ls8(411) 114682:18840:928 2/1 [876]

    fbspdrawlist::addnode <- processnode <- processnode <- processnode <- processnode <- traverse <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = fd800000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_access_violation]
    address [0x204a553a]
    offset from base [0x004a553a]


    как не одно так другое:( что с етим делать???
     
  2. 1234vik4321

    1234vik4321 User

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  3. djtimurjef

    djtimurjef User

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    2012.4.29 17:57:04
    l2build110830
    os : windows7(32) 6.1 (build: 7601)
    cpu : authenticamd amd athlon(tm) ii x2 250 processor @ 3014 mhz 4095mb ram
    video : nvidia geforce gt 440 (304)
    poscode : ls8(411) 146596:28505:-2273 2/1 [876]

    assertion failed: removed!=0 [file:.\unobj.cpp] [line: 4141]

    history: uobject::unhashobject <- uobject::~uobject <- ulevel::finishdestroyedactors <- ulevel::cleanupdestroyed <- umasterlevel::cleanupdestroyed <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop
     
  4. djtimurjef

    djtimurjef User

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    не помогло
    зделал все как там написано
     
  5. djtimurjef

    djtimurjef User

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    кто небуууууууууууууууууууууть аууууууууууууууу помогите:(
     
  6. djtimurjef

    djtimurjef User

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    2012.4.29 18:35:03
    l2build110830
    os : windows7(32) 6.1 (build: 7601)
    cpu : authenticamd amd athlon(tm) ii x2 250 processor @ 3014 mhz 4095mb ram
    video : nvidia geforce gt 440 (304)
    poscode : ls8(411) 146629:28459:-2272 2/1 [876]

    tickallactors <- ulevel::tick <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_access_violation]
    address [0x203016ea]
    offset from base [0x003016ea]
     
  7. djtimurjef

    djtimurjef User

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    l2build110830
    os : windows7(32) 6.1 (build: 7600)
    cpu : authenticamd amd athlon(tm) ii x2 250 processor @ 3014 mhz 4095mb ram
    video : nvidia geforce gt 440 (9573)
    poscode : ls8(411) -213036:181970:-10991 2/1 [876]

    ugameengine::eek:nattack <- unetworkhandler::tick <- function name=attackpacket <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_access_violation]
    address [0x202b65e2]
    offset from base [0x002b65e2]
     
  8. djtimurjef

    djtimurjef User

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    и кто мне поможет:((??
     
  9. Tussmörket

    Tussmörket User

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    у вас криты просто самого разнообразного плана. проверьте память в системе memtest/s&m как минимум.
     
  10. Gatses

    Gatses Technical specialist Innova Group

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    закрыто в связи с утерей актуальности.
     
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