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Телепорт в Семя Уничтожения

Discussion in 'Архив' started by Fujinn о_О, Aug 23, 2013.

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  1. Fujinn о_О

    Fujinn о_О User

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    при тп в семя уничтожения вылетает крит:
    2013.8.23 16:09:39 [gtick=5524 lgticks=5225]
    build date : mon aug 12 08:41:19 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-2500 cpu @ 3.30ghz @ 3293 mhz
    ram : 3247mb ram
    logicalcore : 4
    physicalcore : 4
    video : nvidia geforce gt 430 (142)
    poscode : ls8(557) -186715:244096:2672 4/1 [690]
    video resources : 173 mb

    history: ugameengine::attachlevel <- ugameengine::finishremain <- ugameengine::l2_teleport <- ugameengine::screenfadedone <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_read_violation dataaddress:0x00000148]
    address [0x20331601]
    segcs [0x001b]

    engine.dll [0x20000000] offset [0x00331601]

    вчера из-за этого на истхину не попал (

    и еще такой вопрос, стоит ли нажимать кнопку "submit bug report" на крите? отчет вроде бы на коррейский сайт отправляется, но ведь у них же там версия клиента другая

    - - - добавлено - - -

    сейчас еще немного другая ошибка вылезла:
    2013.8.23 16:14:51 [gtick=1279 lgticks=906]
    build date : mon aug 12 08:41:19 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-2500 cpu @ 3.30ghz @ 3293 mhz
    ram : 3247mb ram
    logicalcore : 4
    physicalcore : 4
    video : nvidia geforce gt 430 (142)
    poscode : ls8(557) -186737:244063:2674 4/1 [690]
    video resources : 180 mb

    history: currprocess=0 <- ulevel::endloadswlevel <- ugameengine::finishremain <- ugameengine::l2_teleport <- ugameengine::screenfadedone <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_read_violation dataaddress:0x000001cc]
    address [0x20334473]
    segcs [0x001b]

    engine.dll [0x20000000] offset [0x00334473]

    в общем, в семя вообще никак не могу попасть. критует.

    утилитой проверял.
     
  2. Ulthar

    Ulthar Moderator

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    на ваше усмотрение. рассматривают nc их или нет - известно только им самим. ошибки у вас одного и того же порядка - клиент не может загрузить карту soa, так как считает что она неправильно кодирована.
     
  3. Fujinn о_О

    Fujinn о_О User

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    2013.8.23 17:07:43 [gtick=75249 lgticks=71686]
    build date : mon aug 12 08:41:19 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-2500 cpu @ 3.30ghz @ 3293 mhz
    ram : 3247mb ram
    logicalcore : 4
    physicalcore : 4
    video : nvidia geforce gt 430 (142)
    poscode : ls8(557) 15472:142880:-2692 4/1 [690]
    video resources : 155 mb

    insufficient memory.
    please check the virtual memory option and avilable hard drive space.
    you can check them by going to : control panel->system->advanced->performance->settings->advanced->virtual memory.
    1343892 kb privatebytes(os) 1255480 kb workingsetsize(os)

    history: 00000000 133308 farray mem=714768475, aligned=717856768 <- fmallocwindows::malloc <- 5c630000 133308 farray <- fmallocwindows::realloc <- 1449*92 <- farray::realloc <- aterraininfo::updatedecorations <- uterrainsector::generatetriangles <- aterraininfo::updatetriangles <- aterraininfo::update <- aterraininfo::checkcomputedataonload <- this=20_21.terraininfo0 <- aterraininfo::render <- renderterrain <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- grendev = 7d3e0000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    еще 1 крит. слез с лошади.

    - - - добавлено - - -

    свернул-развернул игру )
    2013.8.23 17:50:12 [gtick=53261 lgticks=51320]
    build date : mon aug 12 08:41:19 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-2500 cpu @ 3.30ghz @ 3293 mhz
    ram : 3247mb ram
    logicalcore : 4
    physicalcore : 4
    video : nvidia geforce gt 430 (142)
    poscode : ls8(557) 208234:89621:-1065 4/1 [690]
    video resources : 272 mb

    resource alloc failed!!(reason=8007000e)

    history: retry create texture <- fd3dtexture::cache <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlespecular_sp <- fd3drenderinterface::setshadermaterial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- pawn=transient.fdarkelf meshinstance=darkelf.skeletalmeshinstance meshname=branch3.weapon.g_japan_sword_m00 bodypart=27 <- uskeletalmeshinstance::drawsection <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- fdarkelf transient.fdarkelf <- fdynamicactor::render <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- viewportlock2 <- precaching <- grendev = 7d3e0000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
    для каждого крита отдельную тему создать? или ничего, что я тут выкладываю?

    - - - добавлено - - -

    а теперь вообще в игру не зашел. крит после выбора персонажа (
    2013.8.23 17:57:10 [gtick=88 lgticks=67]
    build date : mon aug 12 08:41:19 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-2500 cpu @ 3.30ghz @ 3293 mhz
    ram : 3247mb ram
    logicalcore : 4
    physicalcore : 4
    video : nvidia geforce gt 430 (142)
    poscode : ls8(557) 0:0:0 4/1 [690]
    video resources : 134 mb

    history: uhairshopapi::execapplycharhairinfo <- (hairshopwnd transient.hairshopwnd @ function interface.hairshopwnd.applydata : 0119) <- uobject::execclasscontext <- (hairshopwnd transient.hairshopwnd, function interface.hairshopwnd.onmodifycurrentticksliderctrl, 0x15060ff0, 0x000f7240, 16, 16) <- uobject::processevent <- ncsliderctrl::repositioncurrenttick <- ncsliderctrl::eek:ncreate <- ncwnd::sethandle <- ncwindowbase::registerchildwindow <- xmluidata::create <- xmlsliderctrldata::create <- xmlwindowdata::createchildrecursively <- xmlwindowdata::create <- xmldatamanager::createwindowwithwindowdata <- wndarray:1013260, windowmap:438507012 <- xmldatamanager::createwindowsoncondition <- xmluimanager::createwindowbyname <- xmluimanager::createparentwindow <- xmluimanager::getwindowptr <- uuiapi_itemwindow::execadditem <- (macroeditwnd transient.macroeditwnd @ function interface.macroeditwnd.handlemacrolist : 00ce) <- uobject::execclasscontext <- (macroeditwnd transient.macroeditwnd, function interface.macroeditwnd.onload, 0x15060ff0, 0x00000000, 0, 0) <- uobject::processevent <- ncframewnd::eek:nxmlload <- xmldatamanager::dispatchloadmsginwindowmap <- wndarray:1020384, windowmap:438507012 <- xmldatamanager::createwindowsoncondition <- xmluimanager::createwindowbyuiscript <- id:1240, param: <- xmluimanager::executeuievent <- executeuievent <- nconsolewnd::updateshortcutmacro <- nconsolewnd::receivemacrolistinfo <- macrolistpacket <- function name=macrolistpacket <- unetworkhandler::tick <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_read_violation dataaddress:0x00000058]
    address [0x1229244e]
    segcs [0x001b]

    nwindow.dll [0x11b70000] offset [0x0072244e]

     
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  4. Fujinn о_О

    Fujinn о_О User

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    весь день играть не хотел. и все-таки зашел. кританул в картии ((

    2013.8.24 19:12:07 [gtick=54781 lgticks=20801]
    build date : mon aug 12 08:41:19 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-2500 cpu @ 3.30ghz @ 3293 mhz
    ram : 3247mb ram
    logicalcore : 4
    physicalcore : 4
    video : nvidia geforce gt 430 (142)
    poscode : ls8(557) -110689:-14697:-11425 4/1 [690]
    video resources : 187 mb

    resource alloc failed!!(reason=8007000e)

    history: retry create texture <- fd3dtexture::cache <- fd3drenderinterface::cachetexture <- settextures <- shader lineagemonsterstex.onyx_beast.onyx_beast_t00 <- fd3drenderinterface::setl2shadermaterial <- fd3drenderinterface::setmaterial <- pawn=transient.onyx_beast meshinstance=lineagemonsters.skeletalmeshinstance meshname=lineagemonsters.onyx_beast_m00 bodypart=-1 <- uskeletalmeshinstance::drawsection <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- rendertranslucentactortoproxy <- fdynamicactor::renderstencilalphaactor <- onyx_beast transient.onyx_beast <- fdynamicactor::render <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- grendev = 7d3e0000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    почему вдруг так часто стало критовать? причём, это после профилактики началось
     
  5. Magicsun

    Magicsun User

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    та же проблема
     
  6. Tussmörket

    Tussmörket User

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    клиент хочет много оперативки. это прямо описано в крите - resource alloc failed!!(reason=8007000e) если выделения ресурсов под него система сделать не в состоянии - крит обеспечен 100%.
     
  7. Труля

    Труля Innova Group

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    закрыто в связи с утерей актуальности.
     
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